Concept


A social party game designed to foster humor, interaction, and relatability among players.

Directional Decisions

Inspired by games like Cards Against Humanity, while ensuring adaptability beyond a USC-specific audience.



Developed concept design and visual graphics in a small team setting.

Process

OUTCOME


A strong conceptual dining experience blending entertainment, technology, and culture.

Declair or despair

ROLE: Art Direction

CONTEXT: Board Game

FOCUS: Interaction