Concept
A social party game designed to foster humor, interaction, and relatability among players.
Directional Decisions
Inspired by games like Cards Against Humanity, while ensuring adaptability beyond a USC-specific audience.
Developed concept design and visual graphics in a small team setting.
Process
OUTCOME
A strong conceptual dining experience blending entertainment, technology, and culture.
Declair or despair
ROLE: Art Direction
CONTEXT: Board Game
FOCUS: Interaction